![]() ![]() Each campaign is split into chapters that take place years apart, with your level of success determining whether the kingdom is at peace during that time – which has a knock-on effect on what your characters get up to in the interim. Shorter comic book scenes pop up to detail each event and the effect it has on your party, from increasing morale to promoting feuds or causing characters to lose confidence.Įven if nothing drastic happens characters still gain permanent scars from battles or magic use and everyone grows old, often retiring to a non-combat role and allowing their children to take over. Whatever happens to your character though, it’s first and foremost treated as a plot point rather than something to be ticked off on your skill tree. ![]() If your character has problems socialising then that will be reflected in the game, since relationships are important and the outcome of the plot, and your performance on the battlefield, can vary depending on whether characters are friends, enemies, lovers, or family members.Ĭharacters level up in normal role-playing fashion, but they can also gain magical abilities as they progress, often related to their personality and taking the form of superhero style powers like flight or pyrokinesis. ![]() The script throughout is excellent – well-written but not self-indulgent – with comic book style cut scenes that convey the story and illustrate how the traits have a clear effect on its outcome. Despite there being no pre-set characters everyone gets a little story intro explaining what they’re about, filled with personal details about dreams and interests and showcasing three unique personality traits, from greed to insecurity. You then pick one of a handful of campaigns, with their own procedurally generated content, that take around 12 hours each to work through. Things start off perfectly normally for a role-playing game, with a party of three characters that you can choose to either customise yourself or leave randomised. ![]()
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